Source check
Every listed row should trace back to an official provider pricing, docs, model, or API page before it becomes a comparison row.
Use the calculator before choosing a video API for social clips, ad creative, product demos, or image-to-video pipelines. Per-second and per-clip rows are kept separate so the estimate stays honest.
Price rows
7
Providers
7
Official sources
7
Last updated
2026-07-04T06:36:11.407Z
Last source check: 2026-07-04
What changed in this update
Refreshed 7 official video price rows.
Grouped rows across 7 providers and 7 official source pages.
Kept workload guidance tied to launch checks, real usage units, and official-source verification.
What the price row misses
AI API pricing pages often look simple because they compare one published row at a time. This page keeps the official row visible, then adds the messy assumptions that show up in products: retries, long outputs, cache misses, batches, and review loops.
Source check
Every listed row should trace back to an official provider pricing, docs, model, or API page before it becomes a comparison row.
Unit check
Rows are kept in their original billing units when conversion would hide an important difference, such as per-second video or per-image generation.
Workload check
The calculator starts from product behavior: retries, cache hits, long prompts, output length, batch jobs, and rejected generations.
Launch check
Before a production rollout, reopen the official source because provider prices, cache rules, model names, and eligibility can change quickly.
Pricing validation playbook
Official rows are the starting point. The production decision comes from measuring the unit your users actually complete, the retries they create, and the quality gates you need before an output is accepted.
Define the unit
Use the finished clip as the cost unit, including duration, failed motion, prompt variants, upscales, aspect ratios, and revisions.
Instrument seconds
Track seconds per clip, attempts per accepted clip, queue mode, resolution, input media, and whether longer clips use different billing rows.
Compare workflows
Run a small creative set through the whole review flow before estimating monthly volume from a single cheap test clip.
Review rollout
Video generation often depends on queues, capacity, moderation, and account limits, so official price is only one launch constraint.
Video workflow cheat sheet
Video API costs depend on the work required before a clip is approved. Duration, failed attempts, quality mode, aspect ratio, input assets, and queue type can all change which providers still fit.
Workload
What moves the bill
Seconds per clip, rejected attempts, alternate crops, and platform-specific formats.
Measure first
Approved clips per campaign and average seconds per clip.
Workload
What moves the bill
Longer duration, brand review, prompt precision, and revision rounds.
Measure first
Approved demo minutes per month.
Workload
What moves the bill
Input assets, motion retries, camera control, and failed generations.
Measure first
Attempts per accepted motion clip.
Workload
What moves the bill
Quality tier, output size, queue priority, and longer render time.
Measure first
Premium-mode share of monthly clips.
Workload
What moves the bill
Monthly volume, delayed processing tolerance, failed jobs, and batch discounts.
Measure first
Rendered clips per batch window.
Set expected usage; each row estimates monthly cost from official unit prices.
7 official USD rows - checked 2026-07-04 - sorted by official source order.
| Model | Provider | Published price | Region | Source | Notes | |
|---|---|---|---|---|---|---|
OpenAI Official API | $0.10 per second at 720p Batch price is $0.05 per second | $84.80 | Global | OpenAI API pricing Checked 2026-07-04 | Portrait and landscape output dimensions are both listed for 720p. | |
Official API | $0.10 per second at 720p with audio 1080p fast is $0.12/sec; 4K fast is $0.30/sec | $84.80 | Gemini API paid tier | Gemini API pricing Checked 2026-07-04 | Preview models can change before becoming stable. | |
ROfficial price row | Runway Official API | 5 credits per second; 1 credit = $0.01 Fastest Runway Gen-4 lane | $42.40 | Runway API | Runway API pricing Checked 2026-07-04 | Runway also lists Gen-4.5 at 12 credits/sec and Seedance/Veo routes. |
LAOfficial price row | Luma AI Official API | $0.30 per 720p 5s T2V/I2V clip SDR output; HDR is 2x SDR pricing | $50.88 | Luma API | Luma API pricing Checked 2026-07-04 | 10s and 1080p outputs have separate published prices. |
xAI Official API | $0.07 per second at 720p 480p is $0.05/sec; input image is $0.002/image | $59.36 | xAI API | xAI API pricing Checked 2026-07-04 | Text, image, and video inputs can route to video output. | |
MiniMax Official API | $0.19 per 768P, 6s video Also lists 10s and 1080P prices | $26.85 | MiniMax API | MiniMax pay-as-you-go pricing Checked 2026-07-04 | Useful global video baseline because MiniMax publishes direct per-video prices. | |
Z.AI Official API | $0.20 per video Video generation model | $21.20 | Z.AI API | Z.AI pricing Checked 2026-07-04 | Vidu Q1 and Vidu 2 variants have separate per-video prices. |
Video production cost traps
A real video workflow creates tests, failed motion, alternate crops, quality changes, and review passes before one clip is accepted. Use this section to estimate the whole creative loop.
A short clip can still be expensive if the workflow needs premium mode, multiple aspect ratios, upscales, or several rejected attempts before approval.
Video prompts often need iteration. Count failed motion, bad hands, wrong product details, unusable camera moves, and brand-review rejects.
A per-second provider can look cheaper for short clips, while a per-clip provider may be easier to estimate when every job has the same duration.
Fast queues, higher resolution, longer duration, or better model tiers can turn a cheap test row into a different production decision.
Clip cost workflow
A better video pricing decision starts with what the team actually publishes, then works backward through duration, drafts, failed generations, and quality settings.
Video API pricing FAQ
Use the provider billing unit, then convert it back to your output unit. If your workflow delivers finished clips, track approved clips, average seconds, failed attempts, and quality mode.
Teams often add longer clips, better quality modes, more retries, different aspect ratios, or faster lanes after launch. Those choices can change the real cost more than the base model row.
Batch video pricing is useful for scheduled campaigns, catalog videos, tests, or offline creative queues. It is less useful for interactive generation unless the provider publishes latency that matches your product.
Check duration limits, resolution, aspect ratios, model availability, queue behavior, failed-job billing, moderation rules, batch eligibility, and whether image-to-video inputs have separate costs.
Use your creative rejection rate. Product demos, ads, and social clips often need multiple motion attempts, prompt variants, or quality modes before one clip is approved.
Per-second prices scale with duration, while per-clip prices can hide duration assumptions. Keeping them separate prevents a short-clip estimate from being reused for longer production videos.